Tier List

Sweep The Moon Classes Tier List

Every lobby spin explained — odds, perks, and S–B usefulness after the Oct 2026 launch.

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Classes Tier List

How classes work

In Sweep The Moon (DomBlox Games, Place 109576450376407), classes are permanent-style bonuses you unlock from the Classes shop in the lobby. Each spin costs 50 Shards. You cannot buy a specific class from a menu — the roll table decides. Shards come mainly from fully finishing tiles (community reports often cite roughly 3–4 Shards per completed tile), so lazy half-clears starve your spin budget.

There are 10 classes. Lower odds generally mean stronger kits. Star Perks are extra procs on top of the main bonus. Always read the live shop tooltip if DomBlox tweaks numbers after a patch.

Pair Shard farming with solid cash flow from earn cash fast and early shop order on the upgrades tier list. New players should finish Getting Started before burning stacks of Shards on Marshal hunting.

Full class table (odds and effects)

ClassRoll chanceBonusStar Perk
Strider39.69%+0.56 m/s walk speedNone
Packer24.9%+3 kg canister capacityNone
Broad Sweep13.9%+0.14 m head widthNone
Brushwright9%+10% head power and a permanent 25% tool shop discountNone
Pocket Seller7%+20% canister capacityA full canister every 10th time you get paid
Surveyor3.9%+4 Cash earned per tileDoubles Cash on one in every 10 tiles
Driver1%+10% crew vehicle speed and +20% canister capacityDoubles crew Cash on one vehicle load in 10
Mechanic0.5%+10% speed for crew robots and machinesDoubles crew Cash on one robot load in 20
Chief Engineer0.1%Bonuses of all other classes at onceDoubles Cash on one tile in 50
Moon Marshal0.01%Bonuses of all other classes at once, plus the Crew auraEveryone on the moon is paid 10% more

Odds are community-documented values from November 2026 guides. If your lobby UI differs after an update, trust the in-game percentages.

Tier rankings by usefulness

S-tier — Moon Marshal, Chief Engineer

Moon Marshal is the jackpot: every other class bonus, Crew aura, and a 10% pay buff for everyone on the moon. In co-op it is a gift to the whole lobby. At 0.01% you should treat it as a long-term chase, not a weekend plan.

Chief Engineer also inherits the combined bonus kit and adds a rare tile double (one in 50). Solo grinders who never see Marshal still win hard with Engineer because the merged stats cover brush, canister, vehicles, and robots in one roll.

A-tier — Mechanic, Driver, Surveyor, Pocket Seller, Brushwright

Mechanic (0.5%) shines once robot docks and machines are online. Crew-wide robot speed plus occasional double robot payouts make automation moons feel alive. Prioritize Mechanic goals when you already follow the robots guide.

Driver (1%) is the vehicle specialist: crew vehicle speed, extra canister capacity, and periodic double vehicle loads. Grab the value when sweepers and rovers dominate your hours — see the vehicles guide.

Surveyor (3.9%) and Pocket Seller (7%) print cash. Surveyor’s flat tile cash and 1-in-10 doubles reward complete clears. Pocket Seller’s capacity and “full canister every 10th payout” cut dump friction. Both are excellent mid-rarity targets for F2P economies.

Brushwright (9%) is the sleeper shop class: more head power plus a permanent 25% tool shop discount. If you still climb brush tiers often, Brushwright saves more long-term cash than another tiny speed roll.

B-tier early — Broad Sweep, Packer, Strider

These are the common landings. They are not “bad”; they are on-ramps.

  • Broad Sweep widens the head so each pass covers more dust — helpful before vehicles.
  • Packer adds a flat 3 kg canister — fewer walks when capacity upgrades are still cheap.
  • Strider adds walk speed. It feels great on day one, but Fast Legs (gamepass) or shop speed upgrades can overlap the fantasy later.

Keep a common class happily while you bank Shards. Rerolling instantly every time you see Strider is how players go broke at 50 Shards a spin.

When to spin (50 Shards)

Spin when:

  • You can finish tiles consistently so Shard income replaces what you spend.
  • Brush and canister are past the painful toothbrush stage (upgrades).
  • You accept that most rolls will be Strider / Packer / Broad Sweep.

Wait when:

  • You still die on dump travel every minute — fix capacity/speed first.
  • You are saving for a critical robot dock or vehicle bay unlock.
  • You only have enough Shards for a single “panic” spin before a session ends.

Rough math: at ~3–4 Shards per finished tile, one spin costs on the order of 13–17 full tile clears. Plan sessions around complete tiles, not random dust tourism. Details live on earn cash fast and Getting Started.

Class Slot 2 and Robux notes

Roblox listings also show a Class Slot 2 developer product (sample ~99 Robux). That is an extra slot product name — it is not a twelfth class and not a way to pick Moon Marshal. Shard packs (250 / 1,600 / 6,000 style products) buy more spins but never guarantee rarity. Compare those spends against the gamepasses tier list before you convert Robux into gambling.

Co-op drafting tips

If your crew of up to four can coordinate:

  • Celebrate any Marshal / Engineer / Mechanic / Driver for the whole moon.
  • Let the Marshal owner host when possible so the 10% aura covers friends.
  • Solo players should value Surveyor, Pocket Seller, and Brushwright highly until docks exist.

After patches

Ranger Drone (November 11, 2026) and Flyable UFO (November 14, 2026) add new toys but do not remove the spin table. Re-read Star Perk text after big updates. If DomBlox changes odds, this page will follow the lobby — not outdated screenshots from lookalike games like Clean the Moon or Steam Moon Sweepers.

Summary pick order

  1. Accept early B-tier classes without rage-spinning.
  2. Push toward Brushwright / Pocket Seller / Surveyor as comfortable A-tier goals.
  3. Dream about Driver / Mechanic once vehicles and robots matter.
  4. Treat Chief Engineer and Moon Marshal as lottery S-tiers funded by disciplined tile clears.

Stay on Place 109576450376407, keep Shard math honest, and let classes multiply a clean upgrade plan instead of replacing one.

FAQ

Frequently Asked Questions

Quick answers to the most common Sweep The Moon questions.

How much does a Sweep The Moon class spin cost?

Each spin costs 50 Shards at the Classes shop in the lobby. You receive a random class based on the odds table — you cannot choose Moon Marshal directly.

What is the best class in Sweep The Moon?

Moon Marshal is the top S-tier thanks to every class bonus, Crew aura, and a 10% moon-wide pay buff. Chief Engineer is the other S-tier combined-kit roll.

Should beginners spend all Shards on classes?

No. Stabilize brush and canister upgrades first, finish full tiles for steady Shards, then spin. Common Strider or Packer rolls are normal early on.

Does Class Slot 2 unlock a secret class?

No. Class Slot 2 is a developer product for an extra slot name in the shop sample. It does not grant a specific legendary class by itself.