Sweep The Moon Player Tools
Class spin odds, early upgrade checklists, pass value notes, and session plans—written so you can use them in-game.
This Tools Hub turns Sweep The Moon planning into copy-ready checklists and reference tables. DomBlox Games’ Roblox cleaner (Place 109576450376407, released 23 October 2026) rewards finished tiles, smart upgrade order, and patient class spins more than random scrubbing. Use the sections below as offline calculators in prose: spin odds for 50 Shard class rolls, an early upgrade checklist, a Robux pass value checklist, and a session plan template for solo or four-friend crews. Pair them with Getting Started, upgrades, class rankings, and codes.
No working codes were confirmed in November 2026 tracker checks—plan progress around cash and Shards, not redeem strings.
Class spin odds reference
Walk to the Classes shop in the lobby and spend 50 Shards per spin. You cannot pick a class from a menu; the roll uses fixed odds. Community lists dated 9 November 2026 report ten classes:
| Class | Roll chance | Core bonus (summary) |
|---|---|---|
| Strider | 39.69% | +0.56 m/s walk speed |
| Packer | 24.9% | +3 kg canister capacity |
| Broad Sweep | 13.9% | +0.14 m head width |
| Brushwright | 9% | +10% head power; 25% tool shop discount |
| Pocket Seller | 7% | +20% canister capacity; full canister every 10th payout |
| Surveyor | 3.9% | +4 cash per tile; double cash on 1/10 tiles |
| Driver | 1% | +10% crew vehicle speed; +20% canister; vehicle-load cash perk |
| Mechanic | 0.5% | +10% crew robot/machine speed; robot-load cash perk |
| Chief Engineer | 0.1% | Combined bonuses of other classes; rare tile double cash |
| Moon Marshal | 0.01% | Combined bonuses plus crew aura (+10% pay on the moon) |
Quick math: finished tiles drop roughly 3–4 Shards each. At 50 Shards per spin you need about 13–17 finished tiles per roll. Partial tiles grant zero Shards, so a “busy” session that never finishes squares is a drought. Expected value is brutal on Marshal: treat it as a jackpot, not a plan. Driver and Mechanic are the realistic co-op chase rolls; Brushwright and Packer are strong early keepers if they land.
Use this table before you burn a stack of Shards, then read the full rankings on the class tier list. If shop tooltips ever disagree with community odds, trust the live shop text and update your notes.
Early upgrade checklist
Print this mentally at the start of a new moon. Tick items in order; do not skip ahead to vanity vehicles.
- Learn the dump. Sweep with the starter toothbrush, fill the canister, empty at base, confirm cash appears. Do this before any Robux spend.
- Dustpan Brush. Buy the first meaningful brush upgrade so head coverage and power leave toothbrush pace behind.
- 6KG Canister. Raise carry weight so dump trips are fewer and each walk pays more. Packer / Pocket Seller classes amplify this step.
- Movement comfort. Add speed upgrades you can afford without starving brush or canister tiers.
- Clear one full tile. You need clean ground before a Robot Dock can sit legally.
- Robot Dock. Place an affordable dock on cleaned tile; press into build mode, choose dock, confirm footprint.
- Belt connect. Link Robot Dust Out → Belt → Base Belt In. Do not reverse the ports. Leave the dump pad unobstructed.
- Only then expand. Add splitters, longer belts, larger docks, or vehicle bay spends after the first automated dust path works.
Optional pass shortcuts (never required): Infinite Canister, Sell As You Sweep, +1 Robot Dock, Head Start. Free players still reach the same systems through cash. Deep spend order: upgrades guide. Automation detail: robots and automation.
Pass value checklist
Score each pass against your actual bottleneck. Prices below match commonly listed Robux products; verify in the live shop before buying.
- Infinite Canister (99) — Backpack never fills; you still dump/intake for pay. Strong if dump walks dominate your time.
- Fast Legs (99) — +50% walk speed when not actively sweeping. Good for dump relays; does not speed the broom stroke itself.
- Fast Vehicles (149) — +30% speed on vehicles you drive. Buy when you already own or share bay time.
- +1 Robot Dock (149) — Free small dock each moon; robots clean for the crew; relocatable; works on friends’ moons. Best co-op gift pass.
- Head Start (199) — Once per moon, free walk-behind sweeper in the first empty bay. Shared with crew. Fails if bays are full—leave a bay open.
- 2x Cash (249) — Doubles moon cash earnings including driving and finished tiles (purchased cash packs are a separate case). Pure income compress.
- Sell As You Sweep (249) — Pays as dust enters the canister (vehicles included); includes Infinite Canister. Huge QoL; still visit base to shop.
- Everything (649) — Bundle of the main passes. Compare against buying only the two or three that match your bottleneck.
- Class Slot 2 (99, product) — Extra class slot product name; not a named class unlock. Do not confuse with spinning Marshal.
Decision rule: if you are still on toothbrush economics, buy nothing. If dump travel hurts, Infinite Canister or Sell As You Sweep. If the crew needs automation, +1 Robot Dock. If bays stay empty and you want a free sweeper, Head Start. If you already drive a lot, Fast Vehicles. Skip the bundle until you know which singles you would repurchase.
Session plan template
Copy this outline into a note before you join Place 109576450376407.
Session header
- Date / moon host name:
- Mode: solo / duo / three / four friends
- Time box (minutes):
- Primary goal (pick one): finish N tiles / first dock online / vehicle unlock / Shard stack for spins
Pre-flight (2 minutes)
- Check codes (expect none unless a new update dropped strings)
- Note current class and whether Moon Marshal / Driver / Mechanic is present in the crew
- Agree who may rearrange belts
- Leave one vehicle bay empty if anyone owns Head Start
Phase A — Cash spine (first third of session)
- Dustpan Brush owned or next purchase
- 6KG-class canister owned or next purchase
- Assign neighboring tiles; no four-stack on one square
- Dump cadence called so intake is not jammed
Phase B — Shared power (middle third)
- Head Start fired into empty bay (if owned)
- Driver rotation scheduled
- First Robot Dock placed on clean tile
- Belt: Dust Out → Base Belt In verified
Phase C — Shard and class (final third)
- Count finished tiles toward next 50 Shard spin
- Spin only with surplus Shards; record result vs odds table
- Stop on time box even if 100% clean is unfinished—progress saves
Debrief
- Tiles finished / Shards gained / cash sinks that felt wrong:
- Next session goal:
- Link follow-ups: co-op guide, vehicles, updates
How to use these tools together
Start a week with the early upgrade checklist until docks feel automatic. Use the odds table only when you have a Shard surplus from finished tiles. Run the pass checklist once, not every login. Bring the session plan whenever you invite friends so shared bays and docks are intentional. When DomBlox ships patches—new drones, UFOs, or shop changes—revisit updates and adjust the checklists rather than inventing a new loop from scratch.
Sweep The Moon stays free. Tools here exist to protect your time: finish tiles, connect the first belt correctly, spin classes with open eyes, and spend Robux only when a named bottleneck matches a pass effect.
Frequently Asked Questions
Quick answers to the most common Sweep The Moon questions.
How many Shards does a class spin cost?
Each Classes shop spin costs 50 Shards. Finished tiles drop roughly 3–4 Shards, so budget about 13–17 finishes per spin. See the odds table above and the class tier list.
What should I buy before a Robot Dock?
Prioritize Dustpan Brush and a larger canister (about 6KG), finish at least one clean tile for placement space, then place the dock and belt Dust Out to Base Belt In. Full order: upgrades.
Which Robux pass is best for co-op?
+1 Robot Dock is the strongest crew gift because robots clean for everyone and the free dock works on friends’ moons. Head Start is strong only if a vehicle bay is left empty.
Are there active codes to plug into the session plan?
No Sweep The Moon codes were confirmed in November 2026 checks. Always recheck the codes page after updates before assuming a redeem string exists.
Can I use the session plan solo?
Yes. Solo players still benefit from time boxing, tile-finish goals, and the upgrade checklist. Skip bay-reservation steps unless you own Head Start.